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DeRez FX.Kill (KarmaPhysics<Elvis)

© Brody Condon

Image downloads are for educational use only. For all other purposes, please see our Obtaining and Using Images page.

© Brody Condon

Image downloads are for educational use only. For all other purposes, please see our Obtaining and Using Images page.

© Brody Condon

Image downloads are for educational use only. For all other purposes, please see our Obtaining and Using Images page.

© Brody Condon

Image downloads are for educational use only. For all other purposes, please see our Obtaining and Using Images page.

Brody Condon

American, born Mexico, 1974

DeRez FX.Kill (KarmaPhysics<Elvis), 2004

computer game modification (Unreal 2003)

Edition: 9/10

overall: 13 x 17 inches (33.02 x 43.18 cm)

Collection Albright-Knox Art Gallery, Buffalo, New York

General Purchase Funds, 2006

2006:13a-c

More Details

Class

Video art

Work Type

Video art

This information may change due to ongoing research. Glossary of Terms

To create DeRez FX.Kill (KarmaPhysics<Elvis), Brody Condon modified the programming components of the graphic science-fiction, first-person shooter computer game Unreal, applying them to digitally constructed images of the pop icon Elvis Presley. In the resulting work, sequences of twitching Elvis bodies simulate what happens to the bodies of the characters in the game when they die. Artworks that appropriate recognizable video game imagery are especially timely within the framework of other new media works, speaking to a generation of gamers who have experienced the increasing complexity of video games.

Object label from Videosphere: A New Generation, July 1–October 9, 2011

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